How old is electronic arts




















Electronic Arts is the name of a video game publisher and developer. It is currently the biggest video game publisher in the United States. Founded in by Trip Hawkins , EA now has a reputation among many as being a big, aggressive, little-man crushing corporation. This is mostly due to reports of the long hours of work they impose on their development teams, the acquisition and closing of small companies, and buying of exclusive sports licenses to prevent competition.

Originally, they published historically significant games such as M. Today, they have become a developer of many movie tie-ins and hugely successful sports games.

They also own Pogo. Any non-sports games are published under the EA Games department. Meanwhile, EA Europe had expanded its activities beyond manufacturing to include the translation of EA titles into up to seven languages and their distribution in 31 European and Mediterranean countries.

EA Europe also developed original software games itself, and European sales doubled in both and before declining in fiscal International sales accounted for about one-third of EA's revenues in Origin was best known for its Ultima series of fantasy role-playing games in personal computer diskette and CD-ROM formats.

These story games complemented EA's offerings in action, flying and driving simulation, and strategy games. EA subsequently diversified into educational games software for children, a category also known as 'edutainment.

In April of the following year EA signed an exclusive long-term licensing agreement with the Children's Television Workshop to produce interactive multimedia software featuring the Sesame Street characters.

A plan to merge with Broderbund Software, which was later cancelled, would have further expanded EA's involvement in the edutainment field. Part of the reason for EA's move into educational software was the aging of the company, whose employees were having children themselves.

Although EA has usually stayed out of developing hardware for running software games, it did introduce an innovative device in called a 'Four-Way Play Adapter. EA has also devised special performance-enhancing computer chips inside game cartridges. An even more significant contribution to hardware development was EA's leading role in establishing a joint-venture technology company, 3DO Inc. EA was the largest of the original shareholders of 3DO, with approximately a 20 percent share.

Other participants included Time Warner Inc. The 3DO Interactive Multiplayer permitted quality of sound and graphics that was unmatched for video games played on a television set. In EA was one of the first companies to introduce games for the 3DO format, which would hopefully become the new standard for video games. As equipment became more advanced, EA pursued its Hollywood model of entertainment software publishing even further, developing more sophisticated software.

In the fall of EA formed its Advanced Entertainment Group, which brought together animators, musicians, photographers, writers, and film makers.

Through this venture, live actors have been filmed in Hollywood sound stages, and the videotaped performances have been digitized and integrated into the software. Advanced Entertainment Group Senior Vice President Stewart Bonn explained in a company brochure: 'We want to create a place where artists and craftsmen from various disciplines are inspired to gather and collaborate on exciting new forms and images.

The more creative and realistic software helped extend EA's video game market beyond children and teenagers to adults. To create these highly sophisticated games, EA increased its already deep investment in research and development. EA's innovative development techniques have included its Artist Work Station, a computerized means of efficiently designing software and adapting it for multiple platforms.

EA also came up with new ways to merge computer animation and live-action video. In the company formed a special group to oversee software development for the bit hardware format, involving both the creation of entirely new games and the extensive redesign of existing games. Even if the 3DO were not to become the standard, the bit system was expected to be the next trend, as Sega and Nintendo began developing bit game players.

Always looking toward the future, in the mids EA had other plans in the works, including interactive movies, travel-based entertainment, and access to its software through interactive cable television.

France ; Electronic Arts Victor, Inc. James Press, As consumers, we often take for granted all the hard work that goes into building a great company. Fred US English. Tessa South African.

How to say electronic arts in sign language? Numerology Chaldean Numerology The numerical value of electronic arts in Chaldean Numerology is: 3 Pythagorean Numerology The numerical value of electronic arts in Pythagorean Numerology is: 9. Select another language:. Please enter your email address: Subscribe. Discuss these electronic arts definitions with the community: 0 Comments. Notify me of new comments via email.

Cancel Report. Create a new account. Log In. Powered by CITE. Are we missing a good definition for electronic arts? Don't keep it to yourself Submit Definition. The ASL fingerspelling provided here is most commonly used for proper names of people and places; it is also used in some languages for concepts for which no sign is available at that moment. There are obviously specific signs for many words available in sign language that are more appropriate for daily usage. Browse Definitions.



0コメント

  • 1000 / 1000