Quite frankly i cannot understand why Leandra has to die, there's no reason for it except for the "darker" story, wich is simply dumb. There should have been a way to reach her before it happened.
Just one of many plot dumbness in this game. By Raycer X - Fri Mar 11, am. I mean, I let the killer go free instead of killing him. If I had decided to kill him, would that have prevented the mother's death or is it one of those things where you can't avoid it?
User mini profile. Raycer X Status: Offline. By Raiil - Fri Mar 11, am. Raiil Status: Offline. By LadyBri - Fri Mar 11, pm. I had thought that he would end up being the guy, as well, and I kicked myself for letting him go at first until we fought and I saw the different names LadyBri Status: Offline. By UltiPup - Fri Mar 11, pm. As far as i'm concerned there's no way to save Leandra, u have accept that Leandra dying is supposed to be part of the main plot to cast doubt on a Mage sympathizing Hawke.
Losing your mother is gonna sting and it is up to the player to then decide if it is a crime worth ignoring when finally given the choice to side with Meredith or Orsino.
G talk , April 12, UTC. The "restriction" on the quest chain is Gascard DuPuis ; he's in Dark Town if you don't kill him in his manor, nor send the Templars after him. Instead of following Gamlen to Lowtown when Leandra goes missing, you can get Gascard to use blood magic to track where Leandra is being held no one in the party minds this for once. There are extra scenes available if you take him, a specific scene if you have Varric in the party, and if Gascard survives the battle with Quentin, another follow-up scene in Darktown with specific responses if Aveline or Fenris are along.
Hence being in the "Main Quest" section of your log; they must be done before the final Qunari chain opens for the climax of Act 2. They are follow-ups to the side quest in Act 1 where you search for the missing wife, Ninette, and the mage Mharen for the old Templar, Emeric; even if you don't do that quest, however, "Prime Suspect" and "All That Remains" will still trigger--it just affects how much Hawke already knows and what's been attempted to stop the murders.
As said above, it can affect Hawke's sympathies Meredith and Fenris both bring it up and there's even foreshadowing of a connection between Quentin and Orsino, shown in the final battles in Act 3 more discussed in a Templar ending, very quickly mentioned in a Mage ending.
I also rather like the quest, and was horrified when it happened the first time; I teared up a bit even helped I was playing rather late at night, amplifying the horror and the emotion. It still makes me cringe and is saddening. It's good from a plot and characterization standpoint, and is one of those chains that ties various, seemingly random elements of the story together.
Each Possession leads a wave of demons and undead, so the same tactics for one wave will work in the subsequent two. He is an Elite-ranked Blood Mage and should be stunned and slain before he can unleash a single Hemorrhage, as on most difficulties it can drain your party's life to nothing while healing him faster than he can be damaged.
It is unlikely enemies will drop any loot during this battle, but if they do, they must be looted before the battle ends. If Gascard joins Quentin, he is a Normal-ranked blood mage and should be killed immediately, before his additional Hemorrhages have influenced the fight too much. After that, the same strategy as not having him present or killed by Varric will apply.
If he stands with you, however, he casts Hemorrhages against the enemies and deals spirit damage, drawing a great deal of attention from them. Like all optional invincible allies his support is unnecessary, but on Nightmare difficulty, unlike other temporary allies, his support can actually make the fight more difficult.
Not only will his attacks deal zero damage to the shades, desire demons, and Quentin, they will now deal friendly fire spirit damage to your party. Gascard's invincibility as an ally means the Hemorrhages won't stop, therefore your party can't attack from close range without putting themselves in grave danger, and this in turn means the desire demons have free reign to restore enemy health.
The best, and in some cases the only, way to properly deal with this is to set all ranged allies on the ledge overlooking the pit Gascard's Hemorrhages will not affect them from the level below and use their best stuns on the desire demons and AoE attacks on the mob around Gascard.
Set melee companions at the bottom of the stairs ready to take out any mobs that peel off to attack your mages and archers. Rogues can stun Gascard with Miasmic Flask and buy a few seconds to close in and dispatch the desire demons, but if Gascard doesn't have any targets left near him he will attempt to "help" by casting a Hemorrhage on whichever enemy is engaging you in melee range.
Repeat for each wave and desire demon that spawns into the area. Gascard can damage corpses and abominations well enough, so focus your efforts on the shades.
Aside from this, a Rune of Spirit Warding is the most viable defense against the Hemorrhages. When Quentin drops his barrier, his Hemorrhages can and will target your mages, so move them back downstairs.
The student and teacher tend to cast dueling Hemorrhages on each other, creating a field that is impossible to cross. As they're both immune, they will deal no damage to each other and cast the fields infinitely, but Quentin will still recover health at a steady rate indicating that the spell's health regeneration is separate from its damage , so he must be taken out from range.
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