Force open the lock and pick up the Imperial Missive from the desk. Reading the book or heading straight back to House Grey-Mane you'll discover the fate of Thorald, that he is very much alive and that there are shady goings-on revolving around his capture, head back to Avulstein once you have the book in your possession. Upon returning to House Grey-Mane and speaking with Avulstein, he will want to take action. You will be given three options; go it alone and find a peaceful solution without bloodshed, join together with Avulstein and raid the encampment where Thorald is being held captive, or the ever unpopular walk away and 'deal with it later' option.
If you choose the peaceful solution, you will be given a map arrow pointing you towards the camp where Thorald is being held. When you arrive you will be greeted by a most displeased guard who is very tight-lipped and shares almost no information with you at all. You will be required to get Thorald a pardon in order to free him from the clutches of the Thalmor. As there does not seem to actually be a way to get a pardon, you will need to rescue Thorald.
If you leave and return to the camp later, there is a possibility that a dragon may appear and cause a distraction that will make it easier to get to him once the dragon is dead, the guards will want to come out and inspect the carcass. Otherwise you'll just need to sneak or battle your way through to Thorald. Rescue Thorald then leave the same way you came in. Keep the door to your back as you leave because the guards attack, but as they cant get behind you they are easier to kill.
The stairs are opposite the wardrobe and have several crates and sacks underneath, with a leather strip on one of the crates. At the top of the stair is a small wardrobe with a bowl containing a sweet roll, a bottle of wine. The top floor is only partially floored out, with an area beside the stairs floored across the width of the house creating a sitting area, with a large round wooden table and two chairs. On the table are two plates, a baked potato, a portion of grilled leeks, an apple pie, a common book and a bottle of wine.
Against the southwest eaves is a long end table holding a platter containing two potatoes, a tomato, a goat cheese wedge and four salmon steaks. The flooring continues along the northeastern edge of the house, past a narrow table holding several pieces of goat cheese and Jon Battle-Born 's large bedroom on the right. Idolaf and Alfhild Battle-Born 's large, well-appointed bedroom can be found at the end of the hall. That consists of a king-sized bed coming out from the middle of the northwest wall, with an end table on each side.
On the end tables is a bowl containing four portions of grilled leeks, a bottle of weak poison , a goblet and a plate with an apple pie on top. At the foot of the bed is an unlocked long chest containing minor loot. There is another long end table in the western corner of the room. On top of this table is a plate filled with two baked potatoes, a bottle of alto wine and a couple of common books, there is also another plate underneath the end table. In the south corner is a square wooden table and two chairs.
On the table are two plates, one holding an apple pie, while the other holds a goat cheese wheel , also on the table is a potion of healing and a bottle of alto wine. There is a tall wardrobe containing fine clothes against the southeast wall with a couple of sacks on the floor beside it.
Against the northeast wall is a cupboard, a low table with a bowl of bottles of Nord mead and a washbasin. Jon's bedroom consists of a king-sized bed coming out from under the eaves to the southeast with a small low table on each side, these hold a common book and bottle of alto wine. In the eastern corner is a dresser containing clothes. On top is a philter of resist fire , a bowl of boiled creme treats, and a bottle of alto wine.
In the middle of the northeast wall is a small square wooden table and two chairs. On the table are a couple of plates, two bottles of Nord mead, a long taffy treat and a piece of cheese with an open crate containing a worthless jug and five bottles of Nord mead. The northern corner has small set of shelves, on these shelves are five common books, a drum and bottle of alto wine, with a sack beside it. The center of the northwest eaves has a long wooden table against it.
This has a lute , a potion of plentiful stamina and a bottle of alto wine on it. To the left of the table is a bookcase with several common books strewn on the floor in front of it and on the shelves. If I lockpick them and go inside, then the people inside become hostile and won't talk to me.
How can I fix this? And for anyone that asks, yes, I have the Unofficial Patches installed already. Showing 1 - 6 of 6 comments. If you talk to an NPC and then go through a door while they're speaking to you eg "You're not supposed to be in here!
You can use this to "extract" people to places where you can have a normal conversation. Originally posted by Bomb Bloke :.
I believe that at least in Windhelm, the houses are supposed to remain locked. They always are when I break into them.
0コメント