Can you qss morde ult




















Abuse plates, if Renekton plays greedy and pushes up get your jungler to punish his overextension. The counter to Nasus is the existence of the jungle position. If you camp Nasus , he will lose.

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What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards League of Legends Not sure if serious but Morde's ult is or is not removed by QSS? User Info: ZhouYeeizle. People need to be more obsessed with getting themselves - Narcissexual. User Info: FerretDruid. They made QSS unique and they broke it in the process. Originally posted by matt Morde went through a rework before.

When you rework a reworked champion, is there an iteration you look upon as inspiration? Does the original morde take preference, juggernaut more, or do you focus on completely reworking the champ while simple holding onto to their theme? Also, why does Riot rework champions in general? Why are older champions not left alone and new "reworked" kits not attached to a new champion so both can exist in the game?

For your first question: the high-level goal in VGU is to make the champion fulfill their promised fantasy and to better-serve the players that we believe should like the champion. So to also go into your second question, with Mordekaiser, you had this armored, mace-wielding character that was somewhat like a death knight, so you would expect players who want to play a character like that to enjoy him, but his kit's mechanics were such that he felt like this short to mid range mage, and not like what the fantasy should've been delviering.

Edit: And to tack on a bit more for your 2nd question, in this particular case, we don't want to make another character that is similar to Morde but better serves that fantasy or those players. It's just better to take him and rework him so he's still the one-true king of the death realm. Originally posted by CosmicGuide. Was his R called the Shadow Realm internally?

Or did the community surprise you with that nickname? We called it the shadow realm, spirit realm, death realm, etc. The name was pretty nebulous internally during development. Originally posted by -Falrein. Well anyway let's see! Mordekaiser and the archetypes he represents aren't my jam, but he's a nicely written character! Although I have some questions But I've always wondered, what happens if one was able to directly attack his soul?

Could you clarify if he planned a betrayal from her in particular, or if he had just planned to be brought down at some point, and didn't expect LeBlanc to betray him? I think that would help a lot!

That'll be all for me! Thanks for hosting that AMA, and thanks for all your work! Love y'all! I'm not a writer so this isn't the real rules or canon, but in my fantastical imagination, Mordekaiser's spirit is immortal and cannot be hurt, or killed. Originally posted by Spideraxe It didn't impede development in any way, it was a pretty smooth process. Most of the kit direction was pretty locked when Endless hopped on so it was a easy transition.

For Narrative Faux had his narrative personality and high level story already locked as well, so it was just a matter of writing the VO and color text based on that. For Art the high level concept was also already locked down by BravoRay so KindleJack mostly had to just work out all the details. Originally posted by TheFatalWound. I had played a ton of MH: World prior to taking on this project and was definitely inspired by the way using their big hammer felt, and the things you could do with it.

Ditto for other 3rd person action games with heavy weapons that smash things - I was looking for a way to incorporate more of that into LoL, but in the end, it didn't pan out. Originally posted by RainbowSushii And that's a swing. Originally posted by MidChampsWhere. I have no clue which side to go when Mord ults. I cannot see enemy markers and most of the time I end up in enemy side and even if i survive Mord, enemies kill anyhow.

What were you thinking? If you are looking for them, there are little spirits similar to the ones you see outside of the death realm that show you where champions outside are. They are color coded and shaped differently based on if they are enemies are allies. Originally posted by AfrostLord. Why isn't this applied in the real game?

I feel like it's sacrificing a ton of clarity for thematic purposes Unfortunately it's not thematic, it's tech. Spectator can see all champions at all times, and so we can do something closer to what we actually wanted to do. In game, Death Realm works a lot like losing vision of the champions. Long story short, it's VERY difficult for your client to know what animations the champions are playing. We knew it was still important to have an idea of where they were though, so we use the wisps to communicate that.

And you steal a lot more than just AP. Like that HP you mentioned. Everything you steal is useful in the 1v1. Teemo has done a decent job of countering Mordekaiser. Typically, Teemo wins a acceptable This particular champ pairing is fairly common. Malphite fights Teemo in Malphite does a good job of beating Teemo. Typically, Malphite wins a fantastic Does cleanse get you out of morde ULT?



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